#ifndef EPIK_MOVEMENT_H_
#define EPIK_MOVEMENT_H_

#include <sys/types.h>
//#include <psprtc.h>

struct Epik_Movement
{
	u64 time_;
	struct {float x, y, z;} rot_;	// ScePspFVector3
};

struct Epik_MoveMgr
{
	u64 moveStart_;
	u64 moveEnd_;
	int moveID_;
	struct {float x, y, z;} start_;
};

#endif
